Kickoff! The plan: lock movement, input display, and guard/rapid-cancel logic into a playable sandbox before porting characters.
Goals (short)
- Neutral feel check: dash windows, jump arcs, landing lag.
- Input HUD: freeze rows on event; intercardinal handling.
- SMILE gauge stub: guard-cancel/rapid-cancel/burst toggles.
Stack
Ikemen-GO + Lua/ZSS for HUD and systems. Art pipeline via Aseprite. SFX testbed in Reaper.
First tasks
- [ ] Tune dash cancel rules
- [ ] Intercardinal hijack fix in displayinput.zss
- [ ] Minimal training HUD (fps, frame counter, hitstun ticks)
- [ ] Export first sandbox build
Quarter Circle Forward isn’t just execution — it’s momentum on purpose.