Hello Devlog — goals, stack, & first tasks

by QCF

Kickoff! The plan: lock movement, input display, and guard/rapid-cancel logic into a playable sandbox before porting characters.

Goals (short)

Stack

Ikemen-GO + Lua/ZSS for HUD and systems. Art pipeline via Aseprite. SFX testbed in Reaper.

First tasks

- [ ] Tune dash cancel rules
- [ ] Intercardinal hijack fix in displayinput.zss
- [ ] Minimal training HUD (fps, frame counter, hitstun ticks)
- [ ] Export first sandbox build
Quarter Circle Forward isn’t just execution — it’s momentum on purpose.
tags: engine, systems, ui